We are a french Game Studio and Arthouse
specialized in stylized artstyles
with an emphasis on ethical productivity.
As a worker-first studio, we share decision-making, revenue and management democratically.
We work towards a safe work environment where kindness and respect is due to one another.
We eliminate fatigue, crunch and burnout with a reduced hours workweek and an efficient schedule.
We strive for an inclusive world and for our vision of freedom, equality and kinship.
Our Arthouse is made up of experienced artists passionate about stylized art.
We provide art services for outsourcing or consulting needs.
Our way of working is built on transparency and quality.
We are a fully remote workplace which allows us to work with the best artists regardless of location.
We hold production schedules and quality assurance to the highest standards to avoid wasteful back-and-forths.
We work with a team dedicated to bringing soul and life to the projects we participate in.
Art Production
We create assets and artworks for projects.
We design and concept characters, environments, props, user interfaces and visual effects.
We make polished and impactful 2d and marketing assets, aswell as optimized, game-ready 3d props and vfx.
Visual Development
We create visual styles for projects.
We develop an art direction that fits your idea and detail its workflow through documents and artworks.
We help establish world-building, lore, but also how concepts translate into the project and its interactions with gameplay.
Trailer Creation
We create gameplay or cinematic trailers for projects.
We work together with our clients to set up a meaningful narrative and progression.
We focus on low-to-medium budget trailers imbued with bold visuals and powerful narrative.
You can contact us at contact@umbrarebellium.com
or through the form below.
As a newly founded arthouse, most of our portfolio reflects our artists' previous works.
Airborn Studios and Phoenix Labs
Project Dragon - Props
Modeling, sculpting, and texturing of props for the project's various collections, with color variants and optimized meshes.
Riot Games and Brunch Studio
Teamfight Tactics - Monsters Attack! Cinematic Trailer
Modeling and texturing of various urban furniture, police barricades, aswell as the main stage and reading desk.
Animal and tinyBuild
Rawmen - Props
Design, creation and integration of environment assets and props to build out the scrapyard level.
Animal and tinyBuild
Rawmen - Materials
Creation of tileable materials and trims for the game.
Umbra Rebellium
Alone in the Shadows
Internal Game Jam for the GGJ 2024.
Additional Credits : Morgane Moenner (Characters), Yann Bernard (Sound Design & Music), TritonMosquito (Programming).
Umbra Rebellium
Project Ryoshi - Character Designs
Character designs for our internal game project.
Additional Credits : Patricia Fuca (Character Design).
Sasha Bernert
Greenpath
Rendition of a Hollow Knight environment in Greenpath. Personal work of one of our team's artists.
Additional Credits : @cysketch (Concept).
Sasha Bernert
Primitive Guns
Design, modeling and texturing of primitive guns for an unnanounced project. Personal work of one of our team's artists.
Phoenix Labs and Airborn Studios
Unnanounced Project
Modeling, sculpting, texturing, optimization and variation-making of props for an unnanounced project.
Monomi Park
Unnanounced Project
Props, kits, and trim creation aswell as environment design and level lighting for an unnanounced project.
Spiderling Games
Besiege - The Splintered Sea
Visual development, environment and prop creation for the Besiege 1.0 release and "The Splintered Sea" DLC.