Umbra Rebellium


Game Studio and Arthouse.

We help studios with art production,
trailer creation and visual development.


Our artists have worked with

We are a french Game Studio and Arthouse
specialized in stylized artstyles
with an emphasis on ethical productivity.

As a worker-first studio, we share decision-making, revenue and management democratically.
We work towards a safe work environment where kindness and respect is due to one another.
We eliminate fatigue, crunch and burnout with a reduced hours workweek and an efficient schedule.
We strive for an inclusive world and for our vision of freedom, equality and kinship.

Sasha Bernert

Sasha Bernert

Lead Artist & Founder (she/her)

I believe a fair and comfortable workplace enables original and meaningful art.
I work on the art direction, 3D art, and wordbuilding at Umbra Rebellium.
I'm also fond of animation, philosophy, and dark aesthetics.

© 2024 Umbra Rebellium

Our Arthouse is made up of experienced artists passionate about stylized art.
We provide art services for outsourcing or consulting needs.

Our way of working is built on transparency and quality.
We are a fully remote workplace which allows us to work with the best artists regardless of location.
We hold production schedules and quality assurance to the highest standards to avoid wasteful back-and-forths.
We work with a team dedicated to bringing soul and life to the projects we participate in.

Art Production

We create assets and artworks for projects.

We design and concept characters, environments, props, user interfaces and visual effects.

We make polished and impactful 2d and marketing assets, aswell as optimized, game-ready 3d props and vfx.

Visual Development

We create visual styles for projects.

We develop an art direction that fits your idea and detail its workflow through documents and artworks.

We help establish world-building, lore, but also how concepts translate into the project and its interactions with gameplay.

Trailer Creation

We create gameplay or cinematic trailers for projects.

We work together with our clients to set up a meaningful narrative and progression.

We focus on low-to-medium budget trailers imbued with bold visuals and powerful narrative.

You can contact us at contact@umbrarebellium.com
or through the form below.

As a newly founded arthouse, most of our portfolio reflects our artists' previous works.

Airborn Studios and Phoenix Labs

Project Dragon - Props

Modeling, sculpting, and texturing of props for the project's various collections, with color variants and optimized meshes.

Riot Games and Brunch Studio

Teamfight Tactics - Monsters Attack! Cinematic Trailer

Modeling and texturing of various urban furniture, police barricades, aswell as the main stage and reading desk.

Animal and tinyBuild

Rawmen - Props

Design, creation and integration of environment assets and props to build out the scrapyard level.

Animal and tinyBuild

Rawmen - Materials

Creation of tileable materials and trims for the game.

Umbra Rebellium

Alone in the Shadows

Internal Game Jam for the GGJ 2024.

Additional Credits : Morgane Moenner (Characters), Yann Bernard (Sound Design & Music), TritonMosquito (Programming).

Umbra Rebellium

Project Ryoshi - Character Designs

Character designs for our internal game project.

Additional Credits : Patricia Fuca (Character Design).

Sasha Bernert

Greenpath

Rendition of a Hollow Knight environment in Greenpath. Personal work of one of our team's artists.

Additional Credits : @cysketch (Concept).

Sasha Bernert

Primitive Guns

Design, modeling and texturing of primitive guns for an unnanounced project. Personal work of one of our team's artists.

Phoenix Labs and Airborn Studios

Unnanounced Project

Modeling, sculpting, texturing, optimization and variation-making of props for an unnanounced project.

Monomi Park

Unnanounced Project

Props, kits, and trim creation aswell as environment design and level lighting for an unnanounced project.

Spiderling Games

Besiege - The Splintered Sea

Visual development, environment and prop creation for the Besiege 1.0 release and "The Splintered Sea" DLC.